

Tutorials and advisors could help with this, as well as decent in-game help.Īs a prelude to armies, we'll have caravans actually move around the world map rather than just appear at your outpost. Yeah, dwarves has a steep learning curve. This includes many of the haul/pile reqs.

Make dwarves live and restrict their movements to sections ("burrows") of the cave to reduce the amount of hauling. Fire can also come up in dwarf mode in various ways. Once that's in, your adventurer will want fire. This is also true of moonless cloudy nights. The lighting in caves is artificial right now. There need to be various items in town outside of what's in the stores. The peasants need to do less aimless wandering and more standard activities. Long-term arcs, on the other hand, will be added much later or even after version 1.0 is done. Short-term arcs are the arcs that are likely to be done in the near future. Many of an arc's features can, but don't need to, be done simultaneously - as such, the status of completeness can't be determined that easily. An arc is a number of features that add to one theme-field.
