

The player can also view the full map of Midkemia and see their location.Įach chapter's main plot usually takes place completely within one or two regions of the game world. The overworld is completely mapped, but other locations are automatically mapped in the top-down view as the player explores them. The game has two possible views, the 3D first-person view and the 2D top-down map view, where the player is represented with a triangular marker. The user interface is mouse-driven, with keyboard hotkeys for most actions.

Gameplay occurs mainly from a first-person perspective while traveling in the overworld, dungeons, and caves, but switches to a third-person view during combat. The party is travelling east along a road. The main interface of Betrayal at Krondor. Gameplay File:Betrayal at Krondor - main interface.jpg
Betrayal at krondor hex windows#
You can use the Windows calculator (in scientific mode) to calculate the hex val (2EE6). Now I had a value of 12006 which I could look for. I started answering General Armitage's post and got the $10000 which I downloaded via PAX to my chip. Then I thought of WinUAEs savestate feature and tried again and this time I succeeded. Today I had no lock, the savedisk always seemed to be corrupted after I changed one or two bytes containing e.g. I always found, it's nearly impossible to solve this game without tuning the condition value. I remember how I played Neuromancer on my real Amiga many years ago and I just retried some editing of the savefiles to get money and health to stay alive in this game.

here too it would be cool to freeze health and magic points the other character stats, in the secondary screen are customizable. but you could max out experience and have your char as it would be at the end of the game. it would be cool if you could find a way to lock hungry and fatigue also: i remember on ishar 1 not to be able to carry 2 fights in a row without to get back in town to have some sleep and buy food!īlack Crypt: no editors here just some easy to read savegame Įlvira both 1 and 2: the advance of the stats in the bottom line of the screen is clocked to the exp and should not be bothered singularily or it would make the gameplay unstable. no problem with the main stats tough (strenght etc).
Betrayal at krondor hex Pc#
The last week i've converted an amiga savegame to a pc one by copy/paste the entries for the characters and inverting the order of hexes where needed: the object list is partly different on the two machines, but with some practice you could implement also the item lists of pc.Ībout ishar: i remember editing the numbers for the skills of characters (lockpicking, healing, etc) but either they were level related so to be clocked with your advance or they were copyed in a mirror location inside the savegame as after a while in the game they were returned to prior state.
